Unreal Crashing on project start

When entering the project i get this error:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditor_Core
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kernel32
ntdll

And if it helps, this was my previous commit:

So i randomly decided to press send and restart on the crash reporter and i got a new crash report

Assertion failed: FieldClassPtr [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Field.cpp] [Line: 966] Field type UberGraphFrame does not exist

UnrealEditor_CoreUObject
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kernel32
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Greetings @Simolitical

I’d be happy to take a look into this with you. What are your system specs? (Two quick things I’d make sure to try with this specific error: 1. Check for GPU driver updates and 2. If you have NVIDIA Control Panel, go in and reset your graphics presets to the global default. This can be done with AMD software as well. This specific error has been tied to GPU settings, drivers, and also to DirectX in which some people would swap from 12 to 11 or 11 to 12) I hope this helps! I’ll monitor the thread for your response. Thanks.

So ive updated both windows and my gpu drivers, ive deleted the saved folder for the project and i still get this error:

Assertion failed: FieldClassPtr [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Field.cpp] [Line: 966] Field type UberGraphFrame does not exist

UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
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kernel32
ntdll

Also, this only happens in this ue project and not anyothers that i have

Specs:
Cpu: 5 5600x
gpu: amd 6750xt
ram: 4*8gb (32 total)

Oh, I see! I pulled some information from an old thread where someone had this problem as well and this should help explain what is causing the problem. UE5 [Source Build] Load Error "Field Type UberGraphFrame does not exist"

im looking through the thread and isnt it talking about ue4 migrating to ue5 issues, however my project was always 5.3, and i havnt touched c++ yet

tried to launch again and im back at this error:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
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UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
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UnrealEditor_Core
UnrealEditor_Core
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kernel32
ntdll

I heard somewhere that structures may become corrupted sometimes if not handled correctly, could this be the case?

So i think ive narrowed down to the problem, in the crash report i found this:

[2024.01.25-21.13.33:457][ 0]LogClass: Warning: Property S_PlayerProfile of S_PlayerProfile has a struct type mismatch (tag STRUCT_REINST_S_PlayerProfile_2 != prop FallbackStruct) in package: /Game/FrameWork/BP_PlayerState. If that struct got renamed, add an entry to ActiveStructRedirects.
[2024.01.25-21.13.33:458][ 0]LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/SavedData/SG_PlayerProfile.SG_PlayerProfile_C:PlayerProfile’. Unknown structure.
[2024.01.25-21.13.33:460][ 0]LogClass: Warning: Property PlayerProfile of PlayerProfile has a struct type mismatch (tag STRUCT_REINST_S_PlayerProfile_2 != prop FallbackStruct) in package: /Game/SavedData/SG_PlayerProfile. If that struct got renamed, add an entry to ActiveStructRedirects.

I guess from this the structures were the problem, any fix without reverting commits?