Are you overclocking it? Do you have precision boost overdrive on?
If so try disabling it in bios and see if its more stable. If so then turn it in and try reduce the overclocking aggressiveness until it works ok
Other parts point to DX12 shader problems. You can try deleting DerivedDataCache from your project and regenerating it by running the project. If it was a corrupt shader then it should fix it.
You could try reverting to dx11 and see if that helps if it’s the gpu that is at fault. The errors are a bit of a mixed bag at the moment.
hi @Nesquickscope1 , @matt
Have you set power usage to performance in BIOS usually default low causing CPUs to be under powered hardware crashes FN needs all processors high performance
hey guys, sorry for delay, I was testing it out. Ill list down here some things that I tried:
Precision boost overdrive
Precision boost overdrive + undervolt
Turned OFF Precision boost
Restored everything to stock, even RAM
Set a maximum clock for the CPU like 4.2
Reverted to dx11
The only thing that works is when I use dx11 instead of dx12, but its not a solution cause I need dx12 for path tracing.
One thing I had to do is i had to delete the project and download it from a friend that was working with me on it. So when I did that it had to recompile everything, and it worked fine for some hours. But then it started crashing again and never stopped.
I guess this is something with my GPU and dx12 not being compatible with this new unreal 5.5 or something?
Try maybe undervolting your GPU with MSI afterburner. If the crash is purely dx12 related then maybe you are getting instability on your card when it’s pushed to it’s limit. Undervolting can at least test if it regains it’s functionality at the slight cost of speed.
It didnt work also, I undervolted on my gpu tweaker which is a asus software for my gpu. Tried making it use less power but didnt work as well, im thinking it could be something with this new 5.5 version and my gpu, cause as I remember, the last projects that i worked on 5.4 didnt crash like that
Having same problem since 5.5 - for me usually happens when loading levels or editing landscape
It’s clearly an Unreal problem, when you get GPU driver crash your nvidia/amd panel will close/reload and when your CPU crash you get BSOD not unreal error