Summary
Everytime I try to work on the project my unreal crashes, nothing specific that I do, sometimes I open material it crashes, sometimes move the camera…
Already tried to:
- Reinstall Unreal
- Reinstall Windows
- Ran sfc /scannow (on windows cmd)
- Moved the project folder to a SSD
- Ran anti virus
- Update and deupdate GPU (studio or gaming)
The error I get:
LoginId:918dd1ed4f81c68ac2a946885c8bd98a
EpicAccountId:d3753e08e39140739ada16d5058437ed
Assertion failed: UnderlyingResource->GetRefCount() == 1 [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp] [Line: 1313]
UnrealEditor_D3D12RHI!FD3D12ResourceLocation::ReleaseResource() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:1392]
UnrealEditor_D3D12RHI!FD3D12ResourceLocation::~FD3D12ResourceLocation() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:1180]
UnrealEditor_D3D12RHI!FD3D12BaseShaderResource::~FD3D12BaseShaderResource() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.h:926]
UnrealEditor_D3D12RHI!FD3D12Texture::~FD3D12Texture() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp:1202]
UnrealEditor_D3D12RHI!FD3D12Texture::`scalar deleting destructor’()
UnrealEditor_RHI!FRHIResource::DeleteResources() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHIResources.cpp:73]
UnrealEditor_RHI!FRHICommandListExecutor::FSubmitState::Submit() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1057]
UnrealEditor_RHI!RHIValidation::FTracker::FUAVTracker::operator [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1244]
UnrealEditor_RHI!FRHICommandListExecutor::FTaskPipe::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:627]
UnrealEditor_RHI!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(ENamedThreads::Type,TRefCountPtr const & __ptr64),0> >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:634]
UnrealEditor_Core!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:779]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:668]
UnrealEditor_RenderCore!FRHIThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:269]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
I dont know, anything makes it crash
Expected Result
Crash
Observed Result
Crash
Platform(s)
Unreal Engine 5.5