Unreal Crashes when using input Geometry as an HDA (Houdini digital asset) input

My unreal engine project (version 5.1) keeps crashing every time I try to use a static mesh as an input to my HDA. I have tested with the simplest HDA possible where I just assign a color to my geometry input but my unreal project would still crash. I can import the HDA into my scene no problem and everything works fine. However as soon as I specify a geometry input for my HDA the project crashes. I am attaching the crash report.

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I ecounterd the same problem today.
Supply My work environment:
Houdini FX 19.5.303
Unreal 5.2
Houdini Unreal Plugin:
Release Version 2.0.18 - Houdini 19.5.640 · sideeffects/HoudiniEngineForUnreal · GitHub

This is also happening to me, also in 5.1.

I can build much more complicated HDAs that work fine inside UE, but the moment I specify ANY input, UE will crash.

Even when using the GameJam StarterKit example HDAs, they cause a crash.

This ultra simple HDA will result in a crash.

image

Has anyone successfully gotten HDAs to accept an input in 5.1+?
If so, could you point me to a working example file?


Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000

UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_Core
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Make sure you use the production build of Houdini, that fixed it for me.

I’m using Houdini 19.5.368.

I will try updating.

Thanks

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