I’ve always used Unreal to export a static mesh imported from Datasmith when I need to modify the UV’s. Now every time I go at it (right click in content browser Asset Actions > Export) Unreal crashes with the following:
LoginId:867274364dd06b40d0f5e1984d707420
EpicAccountId:b9d9fa47fa8e4bd88a1736b51a2a18fc
Assertion failed: Exporter->FormatExtension.IsValidIndex(Exporter->PreferredFormatIndex) [File:D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp] [Line: 2407]
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
Looks like a setting for the exporter is wrong?
Tried exporting a mesh which was not imported via Datasmith and getting the same result, crash everytime