Unreal Crashes every time I open the material editor

I tried opening a material, and the project crashed. It happened twice so i figured I could just make a new material, then it happened again. I tried this in 4.19 and made a new copy of the project in 4.20 but it happens in both.
Ive had unreal crash in projects before. Once in a while it happens randomly but now it seems to happen every time the material editor is opened.

Heres the log file

Log file open, 07/29/18 21:06:10
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: CODTest1
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.340137
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapEmulator
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took  0.156s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2h
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.20-CL-4233996
LogInit: Engine Version: 4.20.1-4233996+++UE4+Release-4.20
LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
LogInit: Net CL: 4212847
LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, GPU: Intel(R) HD Graphics 530
LogInit: Compiled (64-bit): Jul 26 2018 10:07:30
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.20
LogInit: Command Line:  
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 20
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
LogStreaming: Display: Took  0.000s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.07.30-01.06.11:235][  0]LogInit: Selected Device Profile: [Windows]
[2018.07.30-01.06.11:235][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.07.30-01.06.11:254][  0]LogHAL: Display: Platform has ~ 16 GB [17035923456 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.07.30-01.06.11:254][  0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
[2018.07.30-01.06.11:254][  0]LogInit: Going up to parent DeviceProfile []
[2018.07.30-01.06.11:255][  0]LogInit: Computer: DESKTOP-M74AKPU
[2018.07.30-01.06.11:255][  0]LogInit: User: Viceversa
[2018.07.30-01.06.11:255][  0]LogInit: CPU Page size=4096, Cores=4
[2018.07.30-01.06.11:255][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2018.07.30-01.06.11:256][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2018.07.30-01.06.11:256][  0]LogMemory: Platform Memory Stats for Windows
[2018.07.30-01.06.11:256][  0]LogMemory: Process Physical Memory: 99.80 MB used, 99.80 MB peak
[2018.07.30-01.06.11:256][  0]LogMemory: Process Virtual Memory: 91.29 MB used, 91.29 MB peak
[2018.07.30-01.06.11:256][  0]LogMemory: Physical Memory: 4999.48 MB used,  11247.25 MB free, 16246.72 MB total
[2018.07.30-01.06.11:256][  0]LogMemory: Virtual Memory: 4644.12 MB used,  11247.25 MB free, 134217728.00 MB total
[2018.07.30-01.06.11:290][  0]LogInit: Using OS detected language (en-US).
[2018.07.30-01.06.11:290][  0]LogInit: Using OS detected locale (en-US).
[2018.07.30-01.06.11:292][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2018.07.30-01.06.11:823][  0]LogStreaming: Display: Took  0.533s to InitEngineTextLocalization.
[2018.07.30-01.06.11:824][  0]LogInit: Setting process to per monitor DPI aware
[2018.07.30-01.06.11:879][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2018.07.30-01.06.11:879][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2018.07.30-01.06.12:175][  0]LogHMD: Failed to initialize OpenVR with code 110
[2018.07.30-01.06.12:175][  0]LogD3D11RHI: D3D11 adapters:
[2018.07.30-01.06.12:262][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970M' (Feature Level 11_0)
[2018.07.30-01.06.12:262][  0]LogD3D11RHI:       3029/0/8123 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.07.30-01.06.12:278][  0]LogD3D11RHI:    1. 'Intel(R) HD Graphics 530' (Feature Level 11_0)
[2018.07.30-01.06.12:278][  0]LogD3D11RHI:       128/0/8123 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2018.07.30-01.06.12:281][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.07.30-01.06.12:281][  0]LogD3D11RHI:       0/0/8123 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.07.30-01.06.12:281][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.07.30-01.06.12:333][  0]LogD3D11RHI: Creating new Direct3DDevice
[2018.07.30-01.06.12:333][  0]LogD3D11RHI:     GPU DeviceId: 0x13d8 (for the marketing name, search the web for "GPU Device Id")
[2018.07.30-01.06.12:333][  0]LogWindows: EnumDisplayDevices:
[2018.07.30-01.06.12:334][  0]LogWindows:    0. 'Intel(R) HD Graphics 530' (P:1 D:1)
[2018.07.30-01.06.12:334][  0]LogWindows:    1. 'Intel(R) HD Graphics 530' (P:0 D:0)
[2018.07.30-01.06.12:335][  0]LogWindows:    2. 'Intel(R) HD Graphics 530' (P:0 D:0)
[2018.07.30-01.06.12:335][  0]LogWindows:    3. 'NVIDIA GeForce GTX 970M' (P:0 D:0)
[2018.07.30-01.06.12:335][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter 
[2018.07.30-01.06.12:336][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970M
[2018.07.30-01.06.12:336][  0]LogD3D11RHI:   Driver Version: 398.36 (internal:24.21.13.9836, unified:398.36)
[2018.07.30-01.06.12:336][  0]LogD3D11RHI:      Driver Date: 6-24-2018
[2018.07.30-01.06.12:336][  0]LogRHI: Texture pool is 2120 MB (70% of 3029 MB)
[2018.07.30-01.06.12:396][  0]LogD3D11RHI: Async texture creation enabled
[2018.07.30-01.06.12:448][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.07.30-01.06.12:449][  0]LogShaderCompilers: Guid format shader working directory is 18 characters bigger than the processId version (D:/UnrealProjects/CODTest1 4.20/Intermediate/Shaders/WorkingDirectory/13628/).
[2018.07.30-01.06.12:450][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Viceversa/AppData/Local/Temp/UnrealShaderWorkingDir/B23E3446462F9DF54F1B769DB09DD51B/'.
[2018.07.30-01.06.12:864][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.07.30-01.06.12:881][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.07.30-01.06.12:898][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.07.30-01.06.12:917][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.07.30-01.06.12:935][  0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.07.30-01.06.12:954][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.07.30-01.06.12:974][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.07.30-01.06.12:997][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.07.30-01.06.13:007][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:112][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.07.30-01.06.13:114][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.07.30-01.06.13:189][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.07.30-01.06.13:189][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.07.30-01.06.13:220][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.07.30-01.06.13:220][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.07.30-01.06.13:241][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.07.30-01.06.13:262][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.07.30-01.06.13:282][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.07.30-01.06.13:298][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.07.30-01.06.13:311][  0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2018.07.30-01.06.13:311][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.07.30-01.06.13:391][  0]LogXGEController: Cleaning working directory: C:/Users/Viceversa/AppData/Local/Temp/UnrealXGEWorkingDir/
[2018.07.30-01.06.13:392][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2018.07.30-01.06.13:392][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2018.07.30-01.06.13:392][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.07.30-01.06.14:512][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.07.30-01.06.14:605][  0]LogDerivedDataCache: Loaded boot cache 0.09s 87MB C:/Users/Viceversa/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
[2018.07.30-01.06.14:606][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Viceversa/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
[2018.07.30-01.06.14:606][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file D:/UnrealProjects/CODTest1 4.20/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.07.30-01.06.14:606][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.07.30-01.06.14:606][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file D:/UnrealProjects/CODTest1 4.20/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.07.30-01.06.14:606][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.07.30-01.06.14:622][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2018.07.30-01.06.14:635][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Viceversa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.07.30-01.06.14:635][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2018.07.30-01.06.14:635][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2018.07.30-01.06.14:661][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.07.30-01.06.14:662][  0]LogSlate: Using FreeType 2.6.0
[2018.07.30-01.06.14:663][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.07.30-01.06.14:762][  0]LogAssetRegistry: FAssetRegistry took 0.0315 seconds to start up
[2018.07.30-01.06.15:217][  0]LogInit: Selected Device Profile: [Windows]
[2018.07.30-01.06.15:409][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.07.30-01.06.15:414][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.07.30-01.06.15:415][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2018.07.30-01.06.15:415][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.07.30-01.06.15:415][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.07.30-01.06.15:435][  0]LogNetVersion: CODTest1 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2832334899)
[2018.07.30-01.06.16:156][  0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.127279 seconds
[2018.07.30-01.06.16:164][  0]LogUObjectArray: 38425 objects as part of root set at end of initial load.
[2018.07.30-01.06.16:164][  0]LogUObjectAllocator: 6690872 out of 0 bytes used by permanent object pool.
[2018.07.30-01.06.16:164][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.07.30-01.06.17:294][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.07.30-01.06.17:310][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2018.07.30-01.06.17:490][  0]SourceControl: Source control is disabled
[2018.07.30-01.06.17:491][  0]SourceControl: Source control is disabled
[2018.07.30-01.06.17:492][  0]SourceControl: Source control is disabled
[2018.07.30-01.06.17:494][  0]SourceControl: Source control is disabled
[2018.07.30-01.06.17:690][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.07.30-01.06.17:774][  0]LogOcInput: OculusInput pre-init called
[2018.07.30-01.06.17:850][  0]LogEngine: Initializing Engine...
[2018.07.30-01.06.17:851][  0]LogHMD: Failed to initialize OpenVR with code 110
[2018.07.30-01.06.17:853][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
[2018.07.30-01.06.17:853][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2018.07.30-01.06.17:853][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
[2018.07.30-01.06.17:853][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2018.07.30-01.06.18:141][  0]LogInit: Initializing FReadOnlyCVARCache
[2018.07.30-01.06.18:159][  0]LogAIModule: Creating AISystem for world Untitled
[2018.07.30-01.06.18:181][  0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2018.07.30-01.06.18:205][  0]LogInit: FAudioDevice initialized.
[2018.07.30-01.06.18:206][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2018.07.30-01.06.18:287][  0]LogDerivedDataCache: Saved boot cache 0.08s 87MB C:/Users/Viceversa/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
[2018.07.30-01.06.18:303][  0]LogInit: Texture streaming: Enabled
[2018.07.30-01.06.18:326][  0]LogEngineSessionManager: EngineSessionManager initialized
[2018.07.30-01.06.18:326][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={666E11E5-4A1F-3DB1-F88B-8195BDDD09E3}
[2018.07.30-01.06.18:350][  0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2018.07.30-01.06.18:427][  0]LogInit: Transaction tracking system initialized
[2018.07.30-01.06.18:456][  0]BlueprintLog: New page: Editor Load
[2018.07.30-01.06.18:557][  0]LocalizationService: Localization service is disabled
[2018.07.30-01.06.19:326][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.07.30-01.06.19:326][  0]LogCook: Display: Mobile HDR setting 1
[2018.07.30-01.06.19:326][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.07.30-01.06.19:326][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
[2018.07.30-01.06.19:326][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2018.07.30-01.06.19:327][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
[2018.07.30-01.06.19:327][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2018.07.30-01.06.19:516][  0]LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/CODTest1 4.20/Content/' took 0.02s
[2018.07.30-01.06.19:516][  0]SourceControl: Source control is disabled
[2018.07.30-01.06.19:516][  0]Cmd: MAP LOAD FILE="D:/UnrealProjects/CODTest1 4.20/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.07.30-01.06.19:517][  0]LightingResults: New page: Lighting Build
[2018.07.30-01.06.19:521][  0]MapCheck: New page: Map Check
[2018.07.30-01.06.19:521][  0]LightingResults: New page: Lighting Build
[2018.07.30-01.06.20:382][  0]LogAnimation: Warning: Skeleton '/Game/Weapons/Rifle_Skeleton.Rifle_Skeleton' has not been saved since version 'VER_UE4_SKELETON_GUID_SERIALIZATION' This asset will not cook deterministically until it is resaved.
[2018.07.30-01.06.21:001][  0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2018.07.30-01.06.21:022][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2018.07.30-01.06.21:054][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2018.07.30-01.06.21:195][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 140.515ms to complete.
[2018.07.30-01.06.21:195][  0]LogFileHelpers: Loading map 'FirstPersonExampleMap' took 1.679
[2018.07.30-01.06.21:316][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.07.30-01.06.21:327][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.07.30-01.06.21:336][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.07.30-01.06.21:345][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.07.30-01.06.21:352][  0]LogCollectionManager: Loaded 0 collections in 0.001940 seconds
[2018.07.30-01.06.21:394][  0]LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/CODTest1 4.20/Saved/Collections/' took 0.01s
[2018.07.30-01.06.21:395][  0]LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/CODTest1 4.20/Content/Developers/Viceversa/Collections/' took 0.01s
[2018.07.30-01.06.21:395][  0]LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/CODTest1 4.20/Content/Collections/' took 0.01s
[2018.07.30-01.06.21:395][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
[2018.07.30-01.06.21:408][  0]LogContentBrowser: Native class hierarchy populated in 0.0129 seconds. Added 2572 classes and 603 folders.
[2018.07.30-01.06.21:414][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2018.07.30-01.06.21:489][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders.
[2018.07.30-01.06.21:495][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
[2018.07.30-01.06.21:508][  0]LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0004 seconds. Added 2 classes and 3 folders.
[2018.07.30-01.06.21:647][  0]LogSlate: Took 0.000357 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2018.07.30-01.06.21:650][  0]LogSlate: Took 0.000390 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2018.07.30-01.06.21:660][  0]LogSlate: Took 0.000372 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2018.07.30-01.06.21:817][  0]LogRenderer: Reallocating scene render targets to support 1004x608 Format 9 NumSamples 1 (Frame:1).
[2018.07.30-01.06.22:084][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
[2018.07.30-01.06.22:085][  0]LogLoad: (Engine Initialization) Total time: 13.43 seconds
[2018.07.30-01.06.22:085][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2018.07.30-01.06.22:119][  0]LogContentStreaming: Texture pool size now 2000 MB
[2018.07.30-01.06.22:148][  0]LogSlate: Took 0.000266 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2018.07.30-01.06.22:203][  2]LogAssetRegistry: Asset discovery search completed in 7.4637 seconds
[2018.07.30-01.06.22:207][  2]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2018.07.30-01.06.22:207][  2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000101 seconds (updated 0 objects)
[2018.07.30-01.06.28:098][179]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2018.07.30-01.08.31:323][ 44]LogMaterial: Display: Missing cached shader map for material something, compiling. 
[2018.07.30-01.08.31:382][ 44]LogShaderCompilers: Display: Shaders left to compile 22
[2018.07.30-01.08.31:382][ 44]LogShaderCompilers: Display: Shaders left to compile 12
[2018.07.30-01.08.31:382][ 44]LogShaderCompilers: Display: Shaders left to compile 2
[2018.07.30-01.08.31:386][ 44]LogSlate: Took 0.000269 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2018.07.30-01.08.31:404][ 44]LogAssetEditorManager: Opening Asset editor for Material /Game/FirstPersonBP/something.something
[2018.07.30-01.08.31:407][ 44]LogMaterial: Display: Missing cached shader map for material something, compiling. 
[2018.07.30-01.08.32:169][ 44]LogMaterial: Display: Missing cached shader map for material something, compiling. 
[2018.07.30-01.08.32:188][ 44]LogShaderCompilers: Display: Shaders left to compile 21
[2018.07.30-01.08.32:252][ 44]LogSlate: Took 0.000316 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2018.07.30-01.08.32:454][ 45]LogShaderCompilers: Display: Shaders left to compile 20
[2018.07.30-01.08.32:798][ 53]LogShaderCompilers: Display: Shaders left to compile 19
[2018.07.30-01.08.33:145][ 58]LogShaderCompilers: Display: Shaders left to compile 18
[2018.07.30-01.08.33:358][ 61]LogShaderCompilers: Display: Shaders left to compile 17
[2018.07.30-01.08.33:454][ 63]LogShaderCompilers: Display: Shaders left to compile 16
[2018.07.30-01.08.33:633][ 65]LogShaderCompilers: Display: Shaders left to compile 15
[2018.07.30-01.08.33:754][ 67]LogShaderCompilers: Display: Shaders left to compile 14
[2018.07.30-01.08.33:895][ 69]LogShaderCompilers: Display: Shaders left to compile 13
[2018.07.30-01.08.33:951][ 70]LogShaderCompilers: Display: Shaders left to compile 12
[2018.07.30-01.08.34:111][ 73]LogShaderCompilers: Display: Shaders left to compile 11
[2018.07.30-01.08.34:528][ 79]LogShaderCompilers: Display: Shaders left to compile 10
[2018.07.30-01.08.34:717][ 82]LogShaderCompilers: Display: Shaders left to compile 9
[2018.07.30-01.08.34:758][ 82]LogShaderCompilers: Display: Shaders left to compile 8
[2018.07.30-01.08.34:857][ 84]LogShaderCompilers: Display: Shaders left to compile 7
[2018.07.30-01.08.35:205][ 89]LogShaderCompilers: Display: Shaders left to compile 6
[2018.07.30-01.08.35:261][ 90]LogShaderCompilers: Display: Shaders left to compile 5
[2018.07.30-01.08.35:318][ 91]LogShaderCompilers: Display: Shaders left to compile 4
[2018.07.30-01.08.35:684][ 93]LogShaderCompilers: Display: Shaders left to compile 3
[2018.07.30-01.08.35:894][ 99]LogShaderCompilers: Display: Shaders left to compile 2
[2018.07.30-01.08.35:960][100]LogShaderCompilers: Display: Shaders left to compile 1
[2018.07.30-01.08.37:477][107]MaterialEditorStats: Base pass shader: 99 instructions
[2018.07.30-01.08.37:477][107]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 172 instructions
[2018.07.30-01.08.37:477][107]MaterialEditorStats: Base pass vertex shader: 32 instructions
[2018.07.30-01.08.37:477][107]MaterialEditorStats: Texture samplers: 3/16
[2018.07.30-01.09.11:146][639]LogMaterial: Display: Missing cached shader map for material something, compiling. 
[2018.07.30-01.09.11:169][639]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling. 
[2018.07.30-01.09.11:237][640]LogShaderCompilers: Display: Shaders left to compile 21
[2018.07.30-01.09.11:237][640]LogShaderCompilers: Display: Shaders left to compile 20
[2018.07.30-01.09.11:237][640]LogShaderCompilers: Display: Shaders left to compile 19
[2018.07.30-01.09.11:237][640]LogShaderCompilers: Display: Shaders left to compile 18
[2018.07.30-01.09.11:987][661]LogShaderCompilers: Display: Shaders left to compile 17
[2018.07.30-01.09.12:035][662]LogShaderCompilers: Display: Shaders left to compile 16
[2018.07.30-01.09.12:077][663]LogShaderCompilers: Display: Shaders left to compile 15
[2018.07.30-01.09.12:099][664]LogShaderCompilers: Display: Shaders left to compile 14
[2018.07.30-01.09.12:206][666]LogShaderCompilers: Display: Shaders left to compile 13
[2018.07.30-01.09.12:324][668]LogShaderCompilers: Display: Shaders left to compile 12
[2018.07.30-01.09.12:358][669]LogShaderCompilers: Display: Shaders left to compile 11
[2018.07.30-01.09.12:400][670]LogShaderCompilers: Display: Shaders left to compile 10
[2018.07.30-01.09.12:500][672]LogShaderCompilers: Display: Shaders left to compile 9
[2018.07.30-01.09.12:819][678]LogShaderCompilers: Display: Shaders left to compile 8
[2018.07.30-01.09.13:010][682]LogShaderCompilers: Display: Shaders left to compile 7
[2018.07.30-01.09.13:063][683]LogShaderCompilers: Display: Shaders left to compile 6
[2018.07.30-01.09.13:121][684]LogShaderCompilers: Display: Shaders left to compile 5
[2018.07.30-01.09.13:401][692]LogShaderCompilers: Display: Shaders left to compile 4
[2018.07.30-01.09.13:474][694]LogShaderCompilers: Display: Shaders left to compile 3
[2018.07.30-01.09.13:770][703]LogShaderCompilers: Display: Shaders left to compile 2
[2018.07.30-01.09.13:781][703]LogShaderCompilers: Display: Shaders left to compile 1
[2018.07.30-01.09.14:291][718]MaterialEditorStats: Base pass shader: 99 instructions
[2018.07.30-01.09.14:291][718]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 172 instructions
[2018.07.30-01.09.14:291][718]MaterialEditorStats: Base pass vertex shader: 32 instructions
[2018.07.30-01.09.14:291][718]MaterialEditorStats: Texture samplers: 3/16
[2018.07.30-01.09.16:593][762]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2018.07.30-01.09.16:599][762]LogD3D11RHI: Error: Result failed 
 at D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:146 
 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2018.07.30-01.09.16:599][762]LogD3D11RHI: [Aftermath] GDynamicRHI=00000283098740C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2018.07.30-01.09.16:599][762]LogWindows: Windows GetLastError: The operation completed successfully. (0)

heres my dxdiag

i have the same problem