Summary
I created a new material and tried setting the Blend Mode to TranslucentGreyTransmittance, but UE crashes every time. I looked online for a solution and only found a post to verify the files for UE 5.81, which I did, but it’s still happening. Is anyone else having this problem?
What Type of Bug are you experiencing?
AI
Steps to Reproduce
Create a new material, set the Blend Mode to TranslucentGreyTransmittance
Expected Result
UE to not crash
Observed Result
UE crashes every time
Affects Versions
5.8
Platform(s)
Windows
For crash reports, include your callstack
Assertion failed: Nanite::IsSupportedBlendMode(ShadingMaterial) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Lumen\LumenSceneCardCapture.cpp] [Line: 312]
UnrealEditor_Core
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Engine
UnrealEditor_Renderer
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll