Unreal Crashes 5.81

Summary

I created a new material and tried setting the Blend Mode to TranslucentGreyTransmittance, but UE crashes every time. I looked online for a solution and only found a post to verify the files for UE 5.81, which I did, but it’s still happening. Is anyone else having this problem?

What Type of Bug are you experiencing?

AI

Steps to Reproduce

Create a new material, set the Blend Mode to TranslucentGreyTransmittance

Expected Result

UE to not crash

Observed Result

UE crashes every time

Affects Versions

5.8

Platform(s)

Windows

For crash reports, include your callstack

Assertion failed: Nanite::IsSupportedBlendMode(ShadingMaterial) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Lumen\LumenSceneCardCapture.cpp] [Line: 312]

UnrealEditor_Core
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Engine
UnrealEditor_Renderer
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll