unreal crash when changing the material domain or blend mode

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Stability

Summary

hey! it all started when I wanted to make my oen decal. so i imported an image and made material out of it, then when i wanted to change the materiel domain to Deferred Decal, unreal crashes. then it happend again when i tried to make my shader transucent.
i opened a nrew procject to try it on a blank page, but it happend then also. acn you help me?

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Assertion failed: Nanite::IsSupportedBlendMode(Material) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Nanite\NaniteDrawList.cpp] [Line: 396]

UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Engine
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Steps to Reproduce

import a texture
make a master material out of it
change the material domain to deferred decal

Expected Result

the material will change to a decal

Observed Result

unreal crashes

Platform(s)

Pc

I still have this issue in 5.4.
Crashes everytime I change material domain or blend mode. Always with this error relating to nanite drawcall. Any news on this issue?