tomofnz
(tomofnz)
December 27, 2016, 1:38am
3
Is there a rosetta stone lying around with the mapping names used in UE4 to correspond to the button signals coming in from the Touch controller? You can see what they are call here, however UE4 has different names for everything so it would be great to know what that is: https://developer3.oculus.com/documentation/pcsdk/latest/concepts/dg-input-touch-touch/
ovrTouch_A User in touching A button on the right controller.
ovrTouch_B User in touching B button on the right controller.
ovrTouch_RThumb User has a finger on the thumb stick of the right controller.
ovrTouch_RThumbRest User has a finger on the textured thumb rest of the right controller.
ovrTouch_RIndexTrigger User in touching the index finger trigger on the right controller.
ovrTouch_X User in touching X button on the left controller.
ovrTouch_Y User in touching Y button on the left controller.
ovrTouch_LThumb User has a finger on the thumb stick of the left controller.
ovrTouch_LThumbRest User has a finger on the textured thumb rest of the left controller.
ovrTouch_LIndexTrigger User in touching the index finger trigger on the left controller.
ovrTouch_RIndexPointing Users right index finger is pointing forward past the trigger.
ovrTouch_RThumbUp Users right thumb is up and away from buttons on the controller, a gesture that can be interpreted as right thumbs up.
ovrTouch_LIndexPointing Users left index finger is pointing forward past the trigger.
ovrTouch_LThumbUp Users left thumb is up and away from buttons on the controller, a gesture that can be interpreted as left thumbs up.
For Bindings you can scroll down the GamePad and find OculusTouch and OculusRemote way down under the motioncontroller ones.
I’m not sure what the grip button is though … oh, MotionController (L) Grip1
Turning Pawn using Grips buttons (for when you are tired of turning your head too far)