Unreal Button Mapping names for Oculus Touch

“Gamepad Special Right” is now corrected to “Gamepad Special Left” in 4.22 for anyone that might be confused why their menu button not working.

But “Gamepad Special Left” is a different button on Xbox controller which would have separate functionality! I know people complained that Gamepad Special Right was on the left Touch controller, but from a UX perspective it made sense.

Oculus have a reference on their developer site, but it doesn’t include the “Special” buttons - https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-controller-input-mapping-reference/