Recently using unreal for 360 render using ansel 360 render. Did ton load of render, everything works fine but one of my recent project render are giving wierd lighting patches. Mostly come cause of nanite, motion blur, normal bias, and few settings as per my experience but this this time it’s getting on my nerves. I tried all the methods that I used to know but I keep getting that wierd patch. There is multiple line of straight shadows come in between mostly it use to come cause of motion blur and normal bias so I stop using nanite but this time it’s not working. Do you guys have any idea??