Unreal 5 Renders from different camera angles still have blown out rectangle in the same place

I have a static mesh actor (CubeGrid) that has a blown out rectangle in the same place even from different camera angles. Here are two images for reference.


As you can see, the right hand area is lighter when compared with the rest of the object. I’m not sure how to fix this. I have already recreated a new level sequencer and cine camera as well as changed back to a default color space (was using ACES-CG before). However, I still get the same issues.

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I tried rendering without the Cube Grid, but I get this result instead. Perhaps there is something wrong with the cine camera itself.

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