Unreal 5 Build crash aqProf.dll VtuneApi.dll

Hello, I simply created a FPS projet, then try to build the projet then it crashes. Here is the log:

Here is the first part of my error log:

Log file open, 04/05/22 13:26:57
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=21644)
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: MyProjectUE5
LogCore: UnrealTraceServer: Trace store launch successful
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-19505902"
LogCsvProfiler: Display: Metadata set : engineversion=“5.0.0-19505902+++UE5+Release-5.0”
LogCsvProfiler: Display: Metadata set : commandline="" “C:/Users/cb/Desktop/Tuto Gaming/Unreal/Unreal5/MyProjectUE5/MyProjectUE5.uproject” -EpicPortal -epicusername=M.Chat -epicuserid=b1a5ae1ae5af4b689566ec183d006bea -epiclocale=en -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : os="Windows 11 (21H2) "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i7-9700 CPU @ 3.00GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : loginid=“492b47a84afaaef19a050d81eb88d996”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.226597

I’m experiencing with the same issue. You got any solve?

Same here,

I’m experiencing with the same issue.

I’m also getting a similar error. I found some old UE4 threads saying the solution might be rebuilding the source code or starting a new project and copying the Contents folder over to it. I’ll attempt some of these methods, and report back.

[Edit] Nope, neither of those things helped.

I might try some of those sketchy third party .dll installers to see if that works. It is weird that there seems to be barely any documentation on them.

Still the same… Did you success with manual dll install ?

have you tried using DirectX11 as an option in UE

I just tried… nothing, still crashing.

Deleting the DerivedDataCache was suggested to me in another thread. I’m trying it now.

It did nothing.

1 Like

Okay, I’m not sure which of these things I did made it work, but I can do things now. The things I did:

I turned off Lumen in Project Settings. I switched it from virtual shadows to real shadows in Project Settings. Further down on my log it was saying shaders for some files I did not care about were causing other errors, so I went to the whole containing folder in Windows Explorer and deleted it. I turned off the Windows PIX GPU Plugin.

TBH, I think it was the deleting that folder with the shader errors. My guess is conversion to UE5 corrupted those files.

have same error…I really hope someone give me a solution, it has been torturing me for weeks. :sob: :sob: :sob: :sob: :sob: