Urig
(Urig)
July 2, 2025, 2:30pm
1
Hi, all
I opened a 5.4 project in 5.6 (opening a copy), and these settings made no difference. The shadows in my VDB clouds remain dark.
r.HeterogeneousVolumes.MaxTraceDistance 50000
r.HeterogeneousVolumes.IndirectLighting 1
All settings for heterogeneous volumes in the project settings are also applied. Bug or are did I forgot something?
tia, urig
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Did you fixed the problem? Because in my project HV_IL still not working
Urig
(Urig)
September 3, 2025, 10:02am
3
Nope. I was sick for some weeks and will give it his week a new try.
Glorfy777
(Glorfy777)
November 18, 2025, 9:49pm
4
Hi there! Had this struggle for few days but seems work out! You should use r.HeterogeneousVolumes.IndirectLighting.Mode 1 or 2, it feels like this mode describe how to treat Indirect Light! Once you set it in 1 or 2 mode, the command .HeterogeneousVolumes.IndirectLighting will work as usual!
Urig
(Urig)
November 20, 2025, 12:55pm
5
Thx for your reply. Unfortunately it didn’t work for me in 5.6 & 5.7.
Glorfy777
(Glorfy777)
November 21, 2025, 1:12pm
6
I am working in 5.6 too and just checked it on blank project! Works perfectly! Here is my pipeline:
New blank project
Import some random cloud from Free VDB Clouds Pack
Copy SparseVolumeMaterial from Engine folder and create instance
Add Sparse Material Texture, that been created after import to your Sparse Material Instance
Drop Heterogeneous Volume on level and scale it to 50-100%
Add Instance to Volume and here you have your black ugly cloud
Type r.HeterogeneousVolumes.IndirectLighting.Mode 1
Type r..HeterogeneousVolumes.IndirectLighting 1 and boom we have white cloud
Set Density Scale around 0.05, albedo scale to 1 and you have prefect fluffy white cloud
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