Unreal 5.6 GPU lightmass Issue with Blueprint

I want to build lighting with GPU Lightmass but my all and only Blueprint Actors getting black other is fine. and this issue only happening with Unreal 5.6 and deferred shading. if anyone have solution, please help

If you don’t mind using a community fork of GPU Lightmass, check out here: Epic's GPUlightmass - #668 by yujiang.wang.

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