Hello,
I’m in the process of updating from 5.6.0 -> 5.6.1 and after getting the 5.6.1 github source there are compile errors building the various UnrealBuildAccelerator projects. I actually need to build UBA in Debug to investigate why the engine is not building with UBA enabled - I will make a new post about that.
An example of broken code is that this is defined in UbaSessionServer.cpp:
bool SessionServer::CreateFile(CreateFileResponse& out, const CreateFileMessage& msg)
But it’s been deleted from UbaSessionServer.h in 5.6.1
Note that I checked the release branch and I still see that method deleted.
I’ve attached the compile errors for the UbaAgent project as an example.
For now I’ll build the 5.6.0 version of UBA to debug my build issues when UBA is enabled (basically a ton of “Exited with error code -1 . The build will fail.” and then finally “Result: Failed (OtherCompilationError)”.
Thanks,
Andrej
edit: there seems to be a difference between what’s in the github 5.6.1 release branch vs Epic’s Perforce depot. I did a diff of UbaSessionServer.cpp between both and indeed they’re not the same. Something is weird though, I see the highest revision being rev7 (CL 42458570), but in the [5.6.1 known [Content removed] post it mentions a UBA fix for CL 44793533, which shows UbaSessionServer.cpp at rev9 (the highest I see is rev7).