Unreal 5.5's light function atlas makes the occlusion effect of my volume fog failed

Hello, I found that I used the lighting function when using 5.5. When I connected the UV to the texture, the occlusion effect of my volume fog failed, but the lighting effect did not
I tried using the same effect in 5.3, but it worked correctly
If there is no UV function, there will be some limitations in my work
When I connect to UV, stats display: Light function material IS NOT compatible with the light function atlas for fast batched deferred light shading, This may be the cause of the problem
Is there any solution available

After testing, turning off the light function atlas still does not work

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