I have been unable to get pixel mapping working on the last few builds on unreal engine. All DMX plugins are loaded and using the same project across machines. This project working fine on PC windows 11 and on Intel Macbook pro running latest OS. However M2 mac ultra same OS but Apple Silicon i get black previews in Pixel mapping dialog and no information gets sent to the lights. I am using a scene capture 2d setup with render target. But even the default Unreal logo in pixel mapper doesn’t show up in its preview…The preview stays black. There is no indication that DMX is working or that the pixel mapping plugin is functioning properly in 5.4.x under apple silicon. - I even tried running all unreal apps under “rosetta” no luck. Same issue. - I don’t know if its just this machine… but really frustrating.