Hey guys, I really do need help please :
The problem is that i need to use Virtual Shadow Maps for my scène because of my Nanite Ground (see the first screenshot).
In editor there is absolutely no problems, everything is fine as you can see in the first screenshot.
But, when I make a render, the virtual shadow map masks completely broke, i tried a lot of commands, i tried to force camera movement and light movement to force a refresh, but nothing work. (see the second screenshot).
Then I tried using the “good old” shadow maps, I forced a longer shadow drawing distance, and it almost fixed the problem, but, because of that old technology, I lost a lot of shadow details from the ground.
The 4th screenshot is a screenshot of my render settings.
Thanks in advance for your help, this is driving me crazy.