Unreal 5.4 displacement with landscape problem

My problem is pretty straight forward to explain. I’m trying out UE5.4. I understand the risks so I just imported assets from a project I am working on in the previous version. The problem, is when I apply displacement to my landscape, it changes the shape of the landscape but not the collision, resulting in floating above, or falling into the land slightly, and it only happens where the displacement is. I know this because I currently have my grass not displaced, but my mountain sides are. Does anyone have any possible fixes that I could try? I have looked all over for possible fixes, since UE5.4 isn’t fully released yet, but can’t find anything. Stuff like manually doing the collision myself, or even how a problem like this might have been fixed in previous versions where tessellation was used, but I can’t find anything. Again, I know it’s still early, and maybe it’s just a bug that will be fixed in the full release, but it really sucks because I put a lot of hours of works into designing my map and just wanna see my baby in full detail (not that I would lose it anyways cus it is in another project).

Have you found a solution? I am running into the same issue. I guess that the landscape collision data doesn’t update; you can see similar too if you try to trace or use PCG on displaced terrain.