Unreal 5.4 Build / Cook failed

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The errors mostly point towards skeletal mesh & skinned asset.
The last file mentioned is
Check SM_Wraith_Drone but that seems to be a static mesh if so then that doesn’t match the error source.

It could be a corrupt skeletal mesh somewhere in the project.
The last error in the callstack points towardsSkeletalMeshLODModel => So maybe a specific LOD of a skeletal mesh is corrupted?

The exact line:


Points towards morph target evaluation.

I would suggest disabling cooking on the fly if the machine is slower. It can sometimes produce errors.

After evaluating mesh errors you can try the following steps:

Delete your saved, intermediate and binaries folders and try rebuilding.

You can try refreshing all of your blueprint nodes either by hand or use a plugin