The errors mostly point towards skeletal mesh & skinned asset.
The last file mentioned is
Check SM_Wraith_Drone but that seems to be a static mesh if so then that doesn’t match the error source.
It could be a corrupt skeletal mesh somewhere in the project.
The last error in the callstack points towardsSkeletalMeshLODModel
=> So maybe a specific LOD of a skeletal mesh is corrupted?
The exact line:
Points towards morph target evaluation.
I would suggest disabling cooking on the fly if the machine is slower. It can sometimes produce errors.
After evaluating mesh errors you can try the following steps:
Delete your saved, intermediate and binaries folders and try rebuilding.
You can try refreshing all of your blueprint nodes either by hand or use a plugin