Unreal 5.3 Update Doesn't Allow VR Hand-tracking in Oculus

Hi there,

I was creating hand-tracking functionalities in Unreal 5.2 but when I tried to migrate the project into 5.3 I got these errors preventing me from doing so:

Has anyone else had this issue? Is this an Oculus-exclusive issue or does this affect all major headsets?

Any info would be appreciate.
Thanks

When using third party plugins (in this case MetaXR), you have to either wait for the plugin to get updated to the latest engine version, or try and recompile it yourself. In this case I know recompiling won’t work, so you’ll have to wait until Meta updates the plugin.

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Since Nov.8 they offer MetaXR plugin which supports 5.3.1 which should resolve your issue.
AFAIK version mismatch between plugin and editor will prevent the editor from working properly. I recommend you to match the version as strict as possible.

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