Unreal 5.3, make build for android. For the left eye the decals are rendered normally, but for the right eye they are drawn with an offset. Also not visible in the video, but for the right eye the decal shrinks depending on the position of the head. What can be done about this?
I guess found decals just not supported for mobile vr. Maybe it’s usefull link with supported rendering features Rendering Features for Mobile Games in Unreal Engine | Unreal Engine 5.3 Documentation
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