I’m trying to do this stylized crowd effect which has little static mesh card fading in and out in different positions. Naturally I made a particle sim out of it. But when fully opaque, they don’t occulde the particles behind them.
This feels like its relative to the Niagara System because I can place the mesh the system is referencing at various degrees of opacity in the world and not encounter the same issue.
Anyone encountered an issue like this before?