Unreal 5.3.1 Ray Tracing and Translucent Shadows

I’m trying to understand what I’m missing when it comes to translucent shadows and ray tracing. I recently tried enabled ray tracing in my project, and it looks great, but particles that used to cast nice shadows are no longer working as expected - with ray traced shadows, the whole sprite is creating a solid square shadow. I’ve attached a before and after pic.

I’ve looked through every light, material, and project setting I can think of. Anyone know what I might be missing, or is this just a problem with ray tracing in unreal 5?


Yikes, looks like this is a known issue? This youtube video shows an extremely janky workaround for 5.2, which sounds very clumsy (but not impossible) to pull off with particles.

Translucent shadows aren’t supported by hardware raytracing, see the docs: Hardware Ray Tracing in Unreal Engine | Unreal Engine 5.3 Documentation