I’m trying to understand what I’m missing when it comes to translucent shadows and ray tracing. I recently tried enabled ray tracing in my project, and it looks great, but particles that used to cast nice shadows are no longer working as expected - with ray traced shadows, the whole sprite is creating a solid square shadow. I’ve attached a before and after pic.
I’ve looked through every light, material, and project setting I can think of. Anyone know what I might be missing, or is this just a problem with ray tracing in unreal 5?