Unreal 5.2.1 MetaXR Oculus 1 APK - strange colors on materials

Hello,

I have a problem with my APK builds because I am unable to fix that:

I’ve just found the source of my problem - it’s a SphereReflectionCapture.

And don’t you have right-eye rendering issues too?

Thank you! I had similar visuals in UE5.2.1 with the Oculus Quest 1. I got rid of the Sphere Reflection Capture in my scene, and that was definitely causing the problem.

However, have you found any way to get sphere reflection working with the Oculus Quest 1? For example, via the render settings? It would be nice to get them working.