Unreal 4 Drag Material to multiple mesh?

Okay so yeah in UDK I could drag and drop a material to Multiple model actors in the world view that were selected all at once.
In Unreal 4 I select multiple meshes in world view, and yet the material is only applied to a single mesh actor! ! OMG !
How in the heck do we apply a single material to multiple selected Model actors in one shot, with ease?!

When you select more than one meshes you will still be able to see their material slot on the right side > Details panel. Then just select your material in content browser and apply it to meshes; or pick your material from the drop down list.

Thanks , I suppose that will have to do , but yeah if I have multiple material ID’s on a mesh, than i’d have to assign them 1 by 1 , its a its little bit of a pain. But ehh, I can live with that.

The drag & drop on all meshes worked in older versions of the engine, not sure if its a bug, a feature, or just annoying…