I have done some basic research on Unity 3d and UE4. They look like very powerful tools, but I can’t quite get the answer I’m looking for.
I know everyone has the best ideas for a new MMO title so I’ll spare you mine. Basically I want to create a Space/interplanetary/Third person shooter sandbox MMO. I feel like its a genre that does not have anything that fits into it (maybe starcitizen?). Anyways I have minimal coding experience in the form of Gmod’s expression 2. I know I’m in waaay over my head, and will hire on help. I am sure I can learn alot about the UE if I tinker with it for a few months; and I’m willing to. Is this engine even the proper tool for this sort of game.
I feel like my goal is very obtainable and the game is a realistic. I’m not looking for the most cutting edge graphics, more so game play and reasonable performance. I think this game will be easy to make as most of the content will be player created and there will be no questing or dynamic elements. I will just need to (as far as I know) design the physics engine, in game character design, a editing mode to build ships, and some planets. Obviously I will have to hire some programmers to do this for me.
Realistically how much would it run me to hire some average coders to get most of this done for me. I have no problem spending a few thousand dollars over a year or two for my game idea. If that would even be enough, I have no idea.
Any info will help, thanks!