Hi, i´m implementing a Fuel system, each time my vehicle moves, it decreases fuel value…. the big problem i have, is that any InputAxis have a pressed and released option as Action Mapping Inputs have…. then, i canot find out if a button from “Inputaxis MoveRight” for example is been pressed and released.
I started solving this issue, by adding each of its buttons like A, D, Left, Right (wich do have pressed released), same for others, forward, etc, BUT… I canot do this for any GamePad Motion Controller, for example (L) Tuhmbstick X, because they only have integer values, and my fuel system becomes useless for gamepad.
What can i do, to figure out if an InputAxis (Axis Mapping) is been pressed or released?