Unreal 4.18.3 hangs at Launching om Android_ASTC" when trying to deploy for Gear VR

Hi. I’m trying to deploy to Samsung Gear VR and I’ve followed the unreal docs but ran into an issue:

From within the “ProjectLauncher” there is a tick next to:

  • Verify profile settings
  • Launching UAT…
  • Start cook on the fly server
  • Deploying content for Android_ASTC

But then it hangs at Launching on “Android_ASTC…” and keeps say “waiting for server”.

In the Unreal ProjectLauncher terminal everything looks like it’s working fine.

The ProjectLauncher also launches a windows command terminal and the last thing that happens there is are the following lines:

[2018.07.31-04.03.10:382] 0]LogFileServer: Warning: Unreal Network File Server starting up…
[2018.07.31-04.03.10:416] 0]LogFileServer: Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899!
[2018.07.31-04.03.10:421] 0]LogFileServer: Warning: Unreal Network Http File Server starting up…
[2018.07.31-04.03.10:453] 0]LogFileServer: Display: Unreal Network File Http Server is ready for client connections on port 41898

The software/hardware i’m using is:

  • Unreal 4.18.3
  • Codeworks 1R7 (tried with 1R6u1 but got the same problems)
  • Samsung s9
  • Samsung Gear VR with controller
  • Visual Studio 2017
  • Android Studio

Thanks!