What happens: On drone spawn + possession from the soldier + attacking the unpossessed soldier—>
Server character:
- always shows UI hit warnings/death UI but doesn’t actually take damage, the intended pawn does
Client character:
- if a client attacks a client or server attacks a client it always shows UI damage on host, but doesn’t do damage to the host(it kills the correct client but registers as a host death)
- if clients attack host soldier, its correct, but if clients attack clients it still shows on the server’s player UI. It’s as if the server owns every unpossessed pawn.
How do I tell the entire server on unpossession, that THIS DRONE OWNER owns THIS UNPOSSESSED CHARACTER too and not the server(unless it is the server)?
EDIT: half fixed it, check below post