Looking good sayato. Is there going to be any dismemberment? Nice discussion over here about such effects.
Although my game is First-Person, I’m implementing Melee Weapon Combat suitable for 3rd person. I plan to offer multiple ways to control melee weapons due to difficulty with getting melee combat to feel proper in first-person. I’ve elected to use motion capture, object and camera tracking to pre-record animations. Building a portable mocap studio with kinects for windows, leap motion, ipisoft, blender3d, VR headset (tbd) and green screen. I’m certain procedural animation will be required at some point, so I’m considering the Ikinema plug-in, but, may have to blueprint my own.
Hey ! Thank you for these precious informations TechLord ! This is much appreciate
Dismemberment, yeah we will probably use it for fatalities ! Possible in combat or with NPC too, we will see that later near the end with cosmetics.
I wanted to use motion capture as well but some moves are a bit too tricky for that, like back flip ^^
We are curently working on APEX, this is not an easy task…
Hi sayato, Clothes looking good. I have to scroll fast past the unlcoth screenshots above (not proper for workplace viewing lol). I see a seam between front and back cloth pieces, modular cloth design? Could be the first step towards a UE4-powered Marvelous Designer. What tools are you using to fab the cloth?
Yeah the screenshot is a trap ! He he, because sometimes youtube preview doesn’t appear so i had to do this way.
You are right, i made clothes for the Summer collection 2015 with Marvelous Designer
The problem is to export pre calculed animation with MDD cache that UE4 does not handle.
So finally we will use APEX that is a real time calculate so it’s more heavy for the game graphics.
We use some softwares and tricks to go forward to build the game but we are still looking for 3D graphist !
hi all this game is something i find very cool would love to work on it with you all i do alot of stuff AKA make my own game but i would love to with a team here is a video i made of my game it should give you a good idea of if im a good fit for you all
PS. sorry for the frame rate my computer is a little old
Hi Luftbauch !
Nope, we found it on the net, when we find a 3D artist, we will modify this model and make it better.
Actually i’m making some test to animate the Tiger, but it’s quite hard to make the right moves on this kind of 4 feets animal, at least the pose i made look natural.
The Tigers are NPC in border of the Arena that will attack the players if they come to close of the border.
When time goes the chain of the tigers will go more far to spice the fight.
Cheers !
Panda3drt Project Management/Producer use to work for Mortal Combat X, Civilisation and Xcom. + 3D Modeling, 3D Scaning, Texturing, UE4, etc… skills.
Join us.
A GF will do the Story for us, here her cool blog (please clic like and send to your friends to help her, she will appreciate for sure http://findingmyway.net/
We master these technics : Character animations without mocap or mixamo, Fit clothes with character animations, use Apex on clothes, Swords and others particulars collisions, NetWork 1 VS 1 players without lag.
Please answer this Poll Quick questions (Juste boxes to check, less than a minute) Should we do a How to build a game tutorials ?? How to build a game tutorials
Also feel free to answer on this Forum, what do you think of the logo i made ?
What to change, advices, etc…
Any free volunteer to build a better one ??