This is an early-stage dismemberment system that I’m developing for a cool game. It’s just the head for now. In a few days it will be completed with cutable limbs and stuff. If you guys like it I will make a tutorial after that.
This is really nice! This is something I would totally like to know how you achieved. I currently only need headshot gibs in my project so this is excellent timing. Another vote for a tutorial right here!
Thanks so much guys! I appreciate your love. I’ll definitely make a tutorial for this. There’s almost zero document about dismemberment in UE4 so I figure this might help a ton.
Ahah hilarious, how does it work? Members are setup on sockets and when the npc dies you “pop” the member from the socket and make it simulate physics?
That would be the case in UE3, not UE4 though. I achieved this by hiding bones and spawning body parts. The only downside is the cuts will look a bit unnatural.