June 15, 2015, 4:31pm
This is an early-stage dismemberment system that I’m developing for a cool game. It’s just the head for now. In a few days it will be completed with cutable limbs and stuff. If you guys like it I will make a tutorial after that.
P/S: Blueprints only.
wow this looks cool !!!
Sad for me I wont be using this as I don’t want mine to be too gory.
But certainly this is awesome !
Yes tutorial please! thanks!
I would be interested in a tutorial for this
June 15, 2015, 7:31pm
Cool stuff there! Share more videos with us as soon as you have any
please make a tutorial adding fps hands and ai
This is really nice! This is something I would totally like to know how you achieved. I currently only need headshot gibs in my project so this is excellent timing. Another vote for a tutorial right here!
June 16, 2015, 10:39am
Thanks so much guys! I appreciate your love. I’ll definitely make a tutorial for this. There’s almost zero document about dismemberment in UE4 so I figure this might help a ton.
June 16, 2015, 11:06am
Haha! brilliant! Can’t wait for the tut
Reminds me of Turok
P.S. would love a tutorial
June 16, 2015, 3:46pm
Ahah hilarious, how does it work? Members are setup on sockets and when the npc dies you “pop” the member from the socket and make it simulate physics?
yep, we want the tutorial.
I had the honor of having written the one working tutorial for dismemberment for UDK/UE3. the honor will be yours now
June 16, 2015, 6:10pm
That would be the case in UE3, not UE4 though. I achieved this by hiding bones and spawning body parts. The only downside is the cuts will look a bit unnatural.
Much blood inside a dino, looking great.
June 17, 2015, 9:15am
#1: Cutable limbs and blood splatter. Gotta talk to the animation guy about moving without legs!
June 17, 2015, 9:23am
Ouch. Are you sure its not achievable this way? We can’t disconnect limbs from sockets? Afterall, you can attach/detach any component to a socket…
June 17, 2015, 9:38am
Touché. Did you ask Epic - AnswerHub ?