Intro:
Hi there !
I’m looking for team mates to build an Online Video Game based on Royalties.
We are not paid during development (Before commercialization)
Each member has their copyright on the content they created within the game.
The content created by members will be analyzed and validated as a percentage of the commercialized game and their share of profits.
Description:
The Project is about a 3D Online fighting game in some Arena very well designed and details.
1 vs 1 Players combat tournament in third person view.
Teams versus and co op mode will be present.
Each player will have a 2 Hands Sword Weapon with multi directional attacks and parry’s.
Zelda U64 Combat style and Black Desert Graphics and universe style.
Includes:
Unique Features that had never been done before in video game !
Innovative GamePlay.
Innovative Character controls.
Tense atmosphere.
Multi-player.
SOLO, LAN, WAN
First and Third person view point.
Multi platform (if it’s possible)
PC Windows, PS4, XBox and Maybe Linux, Mac.
Great graphics and animations details.
Blood or non blood option.
Epic dynamic Music.
Most of the features in the game are in Random Mode to make the game really alive !
Demo :
You can download the Scene Demo 177Mb for Windows 64bit.that is non playable, you can just move around and admire the sky ^^
Press Alt + F4 keys to close the demo.
Lamiville 3D Character Designer and Animation and some 2D art draw is removed from the team.
We are looking for some one to remplace him (not all skills in same time are required)
That Mutant need a *****, so sad that i can not write ***** here, because penises are a good thing!
Human civilizisation would not exists, if there would be no *****…
Internet is full of Penises, you can take one from there.
When you make a game full of nude characters, you do not need clothes!
That makes gamedev easy.
IC… Well now you are really weird, your mission is complished… Feel free to try other threads, i’m sure you will have more fun to troll others than only me.
Hey TechLord ! Thanks for your link, this is very interesting !
Well the next step is to ameliorate the actual animations, for exemple slash position return is not good or the character run like a gay LOL
Then i will do the animations of multidirectionals slashes and parry.
Then we will start to experiment multiple way of slashes and collisions so your information are precious.
Here some other interesting exemples :
After we tryed all the styles of slashes and collisions, etc…
We will decide wich is the best balance between fun gamplay, some relalistics and of course collisions to be the most acurate as possible.
This is a big affair there is a lot to do but we are confident and every helps are welcome to succeed and make a really enjoyable and precise experience.
PS: Sorry for my poor english again, hope i’m understandable ^^
For pepole who dont see it, here again our 1st Draft Demo of the game !
[video]https://youtu.be/nz7kPLqHEG0[/video]
Skins and animations are not definitive, just testing ^^