Project: PAYD Survivor — EQUITY & REVENUE SHARE BASED RECRUITMENT
Unreal Engine 5.4 (5.7?) | PC Exclusive | Hybrid Sharded Persistent World | Rust | Blockchain | Redis + PostgreSQL
Concept – MMOFPS Play2Earn Survival Simulator
Project: PAYD Survivor is a realistic, extremly hardcore open-world survival MMOFPS that alloys the survival genre via RPG elements and blockchain-backed economy ( token and NFT items). The technical architecture must support realistic physics and ballistics, persistent world state, seamless (no-loading-screen) zone handover, authoritative server-side logic, secure mint/burn pipeline for on-chain items, and staged scalability from 40-60 players per server at early stages, to aggregated thousands of players across additional zones over years.
Technical goals:
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Robust server-authoritative gameplay: physics & interactions
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Seamless zonal world: no loading screen at zone handover for the player.
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Persistent object/loot state: replicated and stored in authoritative DB.
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Reliable blockchain mint/burn pipeline: signed mint requests and relayers
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Scalable infra: start small (40 players/server) → expand to thousands of aggregated players via iterative zone additions.
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Secure anti-cheat: EAC + server-side heuristics and replay-protection.
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Low-latency proximity voice communications: WebRTC
Engine, languages & platforms
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Engine: Unreal Engine 5.4 (5.7?) (C++ core, Blueprints for gameplay).
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Platform: PC Exclusive (Windows). Linux server builds.
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Game code: C++ (Unreal) + Blueprint.
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Backend services: Rust
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Scripting/ops: TypeScript for tooling/admin UIs where convenient.
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Database: PostgreSQL , Redis
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Queues: RabbitMQ / Kafka
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Blockchain SDKs/Tools: ethers.js, foundry/hardhat for dev/testing; ethers-rs for Rust integrations.
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CI/CD / Infra IaC: Terraform
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Monitoring: Prometheus + Grafana; central logs via ELK/Datadog.
RECRUITING DEVS ( Equity & Revenue Sharing )
We’re building a next-generation hardcore open-world MMO survival simulator with full persistence, blockchain-backed loot and economy, realistic physics, and a seamless multi-zone world.
No zombies — pure, brutal, post-climate-collapse survival FPS with RPG elements.
Full* GDD – ( 40+ pages at the moment — continuously expanding as we detail it further )
Concept* TDD – ( Review required with qualified experts )
No corporate layers — direct influence
PAYD Survivor combines
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Mainly PvP oriented gameplay with scripted/AI driven creatures, animals.
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Persistent realm
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Seamless zone-based, highly detailed photorealistic world
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Realistic weather conditions, seasons and day/night cylcles
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Real ballistics and physics
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A thoroughly developed combat and crafting system.
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loot-as-NFT (Blockchain) and ingame economy
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Permadeath - Full item-burn on death
We’re looking for engineers and developers who want to be apart of the project.
Open Positions ( offering equity and revenue sharing, payd later as funding is secured. )
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Lead Unreal Engine Developer (C++)
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Backend Engineer (Rust)
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Technical Artist / Environment Artist
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Animator (first-person & survival animations)
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Network/Server Engineer
The Prototype/PoC Goal
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First-person movement + shooting + melee
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Looting + chopping + survival interactions
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Seasons, weather conditions
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HUD + inventory + crafting
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NFT loot minting + on-death burn
Contact and Apply:
To apply, please send your portfolio and previous work
Or if you have any questions,