Hey Unreal Community,
im looking for some team mates to bring my dream project to life. Im a passionate gamer and always dreamed of creating games but my learning journey headed in different directions. Im now 26 and had the idea for my game when I was 16 but in a much bigger scale and when I got some experience in cs/development quickly realized that this is not going to happen. The current project is still very ambitious but im willing to bring it at least to a playable alpha or even beta stage no matter how long it will take. I would consider myself as a junior to mid level developer with some years of experience working part time besides my bachelor cs degree which I completed last month. Within the engine I would consider myself still quite a noob tbh but now that I completed my cs degree I want to invest more time especially at the weekend besides my job. To describe my background in more detail im quite a generalist. I started learning C++ as my first language and worked with the Qt Framework at my first dev job. I was mainly doing frontend stuff and also worked on a NoSQL backend there. In my spare time and within some university projects I also got into other fields like embedded/Iot development with C++ and MCs like ESP32. I also experienced different frontend frameworks to some degree for Desktop and Mobile like Xamarin/MAUI, Good old WinForms, React JS + Native, Flutter, Bootstrap, Tailwind CSS. So I also experienced languages like JavaScript/TypeScript, C#, Dart and did a bit of Web Development with PHP, CSS, HTML. So if you’d ask me I could build almost anything on any platform but still wouldn’t consider myself as a real expert in one of the fields. So I would get to a good result but maybe not so fast like other people that have much expertise and experience.
Ok but now to my project:
The core game idea is a Multiplayer third person pvp game with action combat within a fantasy setting that is a mix of dark and high fantasy. It should feature 2v2, 3v3, 5v5, 10v10 and 15v15 game modes (focussing on the small sized competitve game modes first). The game will feature 10 different classes that mostly represent well known fantasy genre all-stars like Assassin, Mage/Sorcerer, Cleric. The plan is to fully implement 5-6 classes at launch and bringing the remaining classes with updates. Since it aims for a fast fluid combat experience with focus on esports the character system is going to be more lightweight than planned in the first place because tbh this will unfold as an unbalanceable mess at the end. 10 Classes will be the absolute max because of balancing so future updates will maybe more concentrate on tweaking the 10. Im open to any ideas regarding the classes because they are all not final. All in all the combat primary focus lies on movement and aiming, not on class knowledge. The key will be to find the perfect balance between those aspects. Over the past years I worked on the project on and off with long breaks sometimes. I built some small arena maps that still need more details, started a website based on php and bootstrap (of course not launched yet) and built some menus with a minimal ui that needs a major visual rework at some point. Gameplay wise I only played around with some basic skill implementations but almost everything hard coded and with blueprints. So now I want to go all in an start to learn all different aspects of gameplay programming in UE5 and really want to get to an advanced level in all aspects also with animations, ui, backend, multiplayer etc. All I achieved to this point was due to usage of free assets (Quixel Lib, Paragon Characters) and so on. I have no clue about modeling and 3D art but at least want to refresh my mathematical skills in linear algebra to really go deep into some parts of computer graphics. But besides coding I love to write stories and try building a rich fantasy world behind the game even if it´s not really story driven. The current AI revolution now empowers me to create solid artworks that let me visualize my ideas better and will probably also be used for voice acting. I have some friends that want to help me out with level design and my brother wants to do the sound design for the whole game. Currently my personal milestones are to setup a modular skill and combat system with the help of the GameplayAbilitySystem Plugin that also works with replication so that I can start to build multiplayer features.
To conclude my long post I could need helping hands on any front. Especially 3D artists would be very helpful but also programmers for backend and frontend or level designers. There are many decisions to make for example for the backend what db to use and stuff. No matter what your experience level is and what you do or want to do, if this sounds interesting in any way please let me know and we will have a talk on discord so that I can explain more about the game concept, it´s systems and what I exactly want to achieve. Also if you have no experience and just want to learn together with some friendly people that want to have a good time together in discord sessions, go for it. I know its quite a heavy project but It doesnt matter how long it will take or if it will ever be successful at the end because money is not my interest I want to play this game so badly and want to deliver a solid gameplay experience in the end. I will continue working on this till I die. If this for some reason will be successfull (in my vision there is at least a tiny chance because it could be interesting for esports and currently there is no competition) we will rev share and start a company based on the game to then afterwards maybe create other games in the same universe and of course support and extend Shadowfall. Or maybe doing new ips and really get to a professional level together. And if not, I also see my lifetime dream fullfilled when I am able to play this with some friends and the whole team for fun Online or on LAN parties
Lastly some details about the technical setup:
I use github with LFS as version control, Visual Studio 2022 as IDE and VS Code as a secondary IDE (for handling side stuff like json files or other things), Trello as a ticket system, Mega Cloud as file server solution and the rest will be handled over my discord server.
If you want to join me on my journey, add me on discord arrowhead1337 OR ArrOwHeaD#9633 OR just reply to this post. I appreciate any help and im thankful for anyone that will share my vision in any aspect.