[UNPAID] LumenSanctum — UE5 Dark Fantasy Co-op RPG | Looking for Volunteer Developers & Artists

Project Title: LumenSanctum

Type: Unpaid / Volunteer / Hobby Project
Engine: Unreal Engine 5
Genre: Dark Fantasy / Action RPG / Co-op
Status: Early Pre-production

Project Description

Hello everyone!

I’m looking for passionate game developers, artists, and other creative people interested in joining LumenSanctum, an ambitious third-person dark fantasy action RPG being planned in Unreal Engine 5.

The world is being consumed by darkness. The last surviving goddess of light has been gravely wounded, and her brother, once her fellow guardian of the world’s light, has fallen to corruption.

Players become the Guardians of the Last Light, embarking on dangerous expeditions to defeat corrupted rulers, reclaim lost territories, and restore the goddess’s fading power.

Planned Features

  • Third-person real-time combat inspired by Soulslike games.

  • Online cooperative gameplay for up to 4 players.

  • 7+ planned playable characters with distinct combat styles.

  • 10 planned locations, including a central sanctuary.

  • Weapon and ability progression using enemy resources and boss souls.

  • Sanctuary defense against forces from unconquered regions.

  • Dark fantasy environments, challenging bosses, and atmospheric storytelling.

Current Progress

The project is currently in early pre-production.

I’ve been developing the core concept, worldbuilding, character and enemy designs, boss concepts, and initial development documentation.

I have several concept artworks and visual references available to share with interested contributors.

AI transparency: Some early concept images were generated using AI because I’m not an artist. They are intended as visual references rather than final game assets. I’d love to collaborate with artists to refine and improve the designs.

Currently, I’m working alone as the project creator and creative lead. I can also contribute to some gameplay programming and technical development.

First Development Goal

Rather than attempting the entire game immediately, the first milestone will be a small playable vertical slice, including:

  • One playable character.

  • Basic third-person combat.

  • A small playable environment.

  • Regular enemies and one boss.

  • Basic progression systems.

  • Early multiplayer experiments.

Team Members Needed

I’m open to contributors from many backgrounds, especially:

UE5 Programmers (C++ / Blueprints)

  • Gameplay and combat systems.

  • Character abilities and enemy AI.

  • Multiplayer functionality and networking.

3D Artists

  • Characters, enemies, weapons, and environments.

  • Preparing models for Unreal Engine 5.

Animators / Technical Artists

  • Character rigging and animation.

  • Combat and movement animations.

Additional Roles

  • Concept artists and illustrators.

  • Level designers and game designers.

  • VFX artists.

  • UI/UX designers.

  • Composers and sound designers.

  • Writers and narrative designers.

  • QA testers.

Beginners and students are welcome if they’re motivated to learn and collaborate.

Compensation & Collaboration

This is currently a completely unpaid, voluntary hobby project.

There is no salary, guaranteed compensation, or existing revenue-sharing agreement.

My long-term goal is to build an indie team, potentially establish a studio, and eventually release the game commercially.

If the project reaches that stage, I’m open to discussing fair revenue-sharing arrangements and formal agreements. However, there are no financial guarantees.

There are no strict working hours or deadlines. I only ask for reasonable communication and coordination so everyone can make progress without blocking others.

Contact

Languages: English, Ukrainian, Russian (other languages welcome).

Discord: Lumen Sanctum

Feel free to join the server or contact me directly if you’re interested.

Please tell me a little about your skills, experience, and what you’d like to contribute.

I’m looking for collaborators who want to help shape the game, not simply execute someone else’s ideas.

LumenSanctum — Keep the Last Light Alive.