Hello!!
Trying to understand AssetManager and Primary Data Asset for more optimized performance.
In Blueprint, I only load textures.
At the end, I unload them manually
There is one moment: these PrimaryDataAssets are used in a DataTable, and the DataTable is loaded in a character.
Item Base Class:
In the game, I use obj list class=Texture2D
and gc.CollectGarbageEveryFrame 1
commands for the test.
But after destroying the widget, the item textures are still in that list.
Please help, maybe I have misunderstood these commands or AssetManager itself.
Thx.