Hi folks,
i hope u can help me to get along.
i want to create following scenario:
- completly white world
- objects don’t cast shadow on themselfes nor in the world
- edges from cubes ect. stay always white no matter how close or far my char is
- serveral point lights light up the scene
- only playing char cast shadows via point lights (static and moveable)
- using 3rd Person blueprint
- shadow thrown by char ist clear and sharp
what i tried so far
- different light and material-setups to eleminate shadows
-> worked so far, but now even the moving char do not cast any shadow
-> deactivate AO
i hope i can give me a hint or show me a trick how to start