Hi! I’m starting developing a VR game in ue4 but it looks like I will miss that awesome shader from Unity: https://docs.unity3d.com/Packages/co…it-shader.html
Basically it is an unlit material for static objects that captures and renders only a lightmap with everything realtime stripped. It can have a quite significant impact on performance on mobile VR platforms.
Is there a way to make a similarly performant material?