Can I ask for a guidelines to create an unlit material for post processing please?
I checked the documentations but I failed to find a tutorial on how to create the material. My use will a minimap with a camera on top of the player. I’m hoping to use an unlit mat to render to that camera so I won’t worry about rendering a night/dark level in the actual game.
You can’t override materials for different SceneCapture2D cameras, but the SceneCapture2D allows you to capture only the scene BaseColor, which is the same as the unlit view.
ah yes but then I lose my player icon which has transparency edges
EDITED: I added a cone to my character and it’s all good now. Thank you for your help