Cheers, loves!
First of all I have to say that I am an absolute noob with Unreal 4.15 since I started using this software a few weeks ago.
I also have to apologise for my bad english, I’m currently studying it and I am not event fluent. Hope you’ll understand!
The problem: I wanted to create a SkySphere and put it a pure green material (R: 0, G: 1, B: 0) to create a kind of chroma background to delete it later in After Effects. I had trouble with the color because it looked diferent in the material, and I assigned a pure green color.
I am using an Unlit material.
I don’t know what I am doing wrong.
I also noticed that if I disable the Tonemapper option in Show → PostProcessing → Tonemapper, the material looks as I wanted.
I really would appreciate some answers to this trouble, this is driving me crazy.
Thanks!