Basically it is an unlit material for static objects that captures and renders only a lightmap with everything realtime stripped. It can have a quite significant impact on performance on mobile VR platforms.
Is there a way to make a similarly performant material?
Hello, I came to Unity and the lack of bakedUnlit shader is absolutely limiting for VR. Does anyone have a link to the documentation for refactoring the Unlit shader to give it lightmap support? Thank you.