So I ahve a unlit material that I have created to simulate planets.
seeattached
https://forums.unrealengine.com/filedata/fetch?filedataid=116099&type=thumb
it is created using the parameters to simulate light.
https://forums.unrealengine.com/filedata/fetch?filedataid=116100&type=thumb
does anyone know a way to add the effect of a normal or height map to this?