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unlit material with fake lighting... How to add the effect of normal or height?

So I ahve a unlit material that I have created to simulate planets.
seeattached

https://forums.unrealengine.com/filedata/fetch?filedataid=116099&type=thumb

it is created using the parameters to simulate light.

https://forums.unrealengine.com/filedata/fetch?filedataid=116100&type=thumb

does anyone know a way to add the effect of a normal or height map to this?