Hi there,
I’m trying to create a material function completely unlit/flat to mask some parts of the base material.
Do you think it is possibile to have just a material function unlit/flat or I can only unlit the whole material?
Thanks
Hi there,
I’m trying to create a material function completely unlit/flat to mask some parts of the base material.
Do you think it is possibile to have just a material function unlit/flat or I can only unlit the whole material?
Thanks
Thanks so much Kehel, actually I’m using a Slope_Normal_Blend, the problem is that it seems impossibile to apply a totally unlit/flat material above the original one
Hello! Can you be more precise? If you want to apply some material above another one with some mask then you can simply use some material blend node… For example MaterialLayerBlend_Simple…
Ok… Can you tell more precisely - should hidden parts be transparent, black, or smth else? There is big difference between