Unlit a static mesh

I’ve been searching far and wide, and I can’t find anything. You guys know if this is possible to unlit a single static mesh without fiddling in C++?

So it’s in the material bp, you set it to unlit and plug the image in emissive. I’ve still yet to figure out how to remove the effect that makes your surrounding dark when you look directly at the material during the game play.

sounds like an exposure issue.