I am stuck with an issue when importing my assets from 3dsMax and creating lightmaps for them.
As you can see in the pictures, after building the lightmap, the shadows that I expect to find are not as anything you could describe. First I thought that it could be an overlapping error (I am quite new with Unreal and for now is my fearest enemy) but I checked the unwrap process and managed to elude the “overlapping error” so my chances to know where the problem is are very low.
I am using a Directional Light and a Skylight (as the blank new project appears when started), in case that data could be of use for knowing the solution.
Any help with detecting the problem will be very wellcome.