I’m pretty new to UE4, and I don’t now how to read crash logs properly. As such when I left my level and have come back into it but UE4 is crashing when loading and I don’t know how to get my level back. Any help is appreciated.
MachineId:E1F7E42E405445583481C08AD0DFEDFB
EpicAccountId:1cc30913d96c469ea58a666c56fac82b
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 96]
Detaching from existing linker for ..//..//..//..//
KERNELBASE + 24684 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_CoreUObject + 1690196 bytes
UE4Editor_CoreUObject + 945216 bytes
UE4Editor_CoreUObject + 947419 bytes
UE4Editor_CoreUObject + 1062891 bytes
UE4Editor_CoreUObject + 1460613 bytes
UE4Editor_CoreUObject + 1511826 bytes
UE4Editor_CoreUObject + 1580292 bytes
UE4Editor_ContentBrowser + 1469927 bytes
UE4Editor_ContentBrowser + 1842214 bytes
UE4Editor_ContentBrowser + 1342247 bytes
UE4Editor_ContentBrowser + 1386087 bytes
UE4Editor_ContentBrowser + 1891974 bytes
UE4Editor_ContentBrowser + 1336641 bytes
UE4Editor_ContentBrowser + 1382442 bytes
UE4Editor_ContentBrowser + 1371670 bytes
UE4Editor_ContentBrowser + 1977407 bytes
UE4Editor_ContentBrowser + 1892559 bytes
UE4Editor_Slate + 428894 bytes
UE4Editor_Slate + 157325 bytes
UE4Editor_Slate + 829529 bytes
UE4Editor_Slate + 768779 bytes
UE4Editor_Core + 2484316 bytes
UE4Editor_Core + 2400763 bytes
UE4Editor_Core + 2489275 bytes
UE4Editor_Core + 2387186 bytes
user32 + 9268 bytes
user32 + 8855 bytes
UE4Editor_Core + 2490486 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]