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"Unknown Error" when trying to package as ATC

Trying to deploy a project I have been working on the GearVR and am having trouble packaging it. I am very new to UE4 development so any help would be greatly appreciated, Thank you!

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LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.PTD
LogTemp:Display: CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\UE_4.15
LogTemp:Display: Env CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: BranchPath = DESKTOP-OR3GH1U/C/Program Files/Epic Games/UE_4.15/Engine/Binaries — GameBranchPath = DESKTOP-OR3GH1U/C/Program Files/Epic Games/UE_4.15/Engine/Binaries
LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path ‘C:\Users\Ryan\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles’.
LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogTemp:Display: at System.IO.FileSystemEnumerableIterator1.CommonInit() LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) LogTemp:Display: at iPhonePackager.Program.Main(String] args) UATHelper: Packaging (Android (ATC)): Running AutomationTool... UATHelper: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Ryan/Documents/Unreal Projects/PTD/PTD.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Ryan/Documents/Unreal Projects/PTD/PTD.uproject" -cook -stage -archive -archivedirectory="S:/Unreal Engine 4/Builds" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ATC -build -CrashReporter -utf8output UATHelper: Packaging (Android (ATC)): Automation.Process: Setting up command environment. UATHelper: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Ryan\Documents\Unreal Projects\PTD\PTD.uproject UATHelper: Packaging (Android (ATC)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe PTD Android Development -Project="C:\Users\Ryan\Documents\Unreal Projects\PTD\PTD.uproject" -clean "C:\Users\Ryan\Documents\Unreal Projects\PTD\PTD.uproject" -remoteini="C:\Users\Ryan\Documents\Unreal Projects\PTD" -*** uilduht -NoHotReload UATHelper: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9 UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 0.7404701s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe PTD Android Development -Project="C:\Users\Ryan\Documents\Unreal Projects\PTD\PTD.uproject" "C:\Users\Ryan\Documents\Unreal Projects\PTD\PTD.uproject" -remoteini="C:\Users\Ryan\Documents\Unreal Projects\PTD" -noxge -ge neratemanifest -NoHotReload -ignorejunk UATHelper: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9 UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 0.6868267s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe PTD Android Development -Project="C:\Users\Ryan\Documents\Unreal Projects\PTD\PTD.uproject" "C:\Users\Ryan\Documents\Unreal Projects\PTD\PTD.uproject" -remoteini="C:\Users\Ryan\Documents\Unreal Projects\PTD" -noxge -No HotReload -ignorejunk UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Creating makefile for PTD (no existing makefile) UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Parsing headers for PTD UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Running UnrealHeaderTool "C:\Users\Ryan\Documents\Unreal Projects\PTD\PTD.uproject" "C:\Users\Ryan\Documents\Unreal Projects\PTD\Intermediate\Build\Android\PTD\Development\PTD.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Reflection code generated for PTD in 5.1082226 seconds UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Compiling Native code with NDK API 'android-21' UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Performing 7 actions (4 in parallel) UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [1/7] clang++.exe PCH.PTD.h [armv7-es2] UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [2/7] clang++.exe PCH.UELinkerFixups.h [armv7-es2] UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [3/7] clang++.exe UELinkerFixups.cpp [armv7-es2] UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [4/7] clang++.exe PTD.cpp [armv7-es2] UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [5/7] clang++.exe PTDGameModeBase.cpp [armv7-es2] UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [6/7] clang++.exe PTD.generated.cpp [armv7-es2] UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Please contact the application's support team for more information. UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Assertion failed! UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e oolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe UATHelper: Packaging (Android (ATC)): UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang version 3.6 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Target: armv7-none-linux-androideabi UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Thread model: posix UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way. UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Please contact the application's support team for more information. UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: note: diagnostic msg: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ******************** UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\Ryan\AppData\Local\Temp\PTD-84d3a8.cpp UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\Ryan\AppData\Local\Temp\PTD-84d3a8.sh UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: note: diagnostic msg: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ******************** UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Assertion failed! UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Program: C:\NVPACK\android-ndk-r10e oolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe UATHelper: Packaging (Android (ATC)): UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && "Should not perform lookups into linkage specs!" UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation) UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang version 3.6 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Target: armv7-none-linux-androideabi UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Thread model: posix UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to http://source.android.com/source/report-bugs.html and include the crash backtrace, preprocessed source, and associated run script. UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: note: diagnostic msg: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ******************** UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\Ryan\AppData\Local\Temp\PTD-1ca05e.cpp UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\Ryan\AppData\Local\Temp\PTD-1ca05e.sh UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: note: diagnostic msg: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ******************** UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Ryan\Documents\Unreal Projects\PTD\Binaries\Android\PTD-armv7-es2.so UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Total build time: 38.73 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 38.9706897s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe PTD Android Development -Project="C:\Users\Ryan\Documents\Unreal Projects\PTD\PTD.uproject" "C:\User s\Ryan\Documents\Unreal Projects\PTD\PTD.uproject" -remoteini="C:\Users\Ryan\Documents\Unreal Projects\PTD" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.23-13.02.00.txt' UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (ATC)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars)
UATHelper: Packaging (Android (ATC)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionar y2 InTargetToManifest)
UATHelper: Packaging (Android (ATC)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Android (ATC)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Android (ATC)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Android (ATC)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Android (ATC)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (Android (ATC)): at AutomationTool.Automation.Process(String] Arguments)
UATHelper: Packaging (Android (ATC)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Android (ATC)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Android (ATC)): at AutomationTool.Program.Main()
UATHelper: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ATC)): BUILD FAILED
PackagingResults:Error: Error Unknown Error