im having a problem with packaging my project as every time that i try and package it it comes up with this error
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin no longer exists on node Reset Orientation and Position . Please refresh node or break links to remove pin. from Source: /Game/PN_LowpolyGras/UE4_ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] Could not find a function named āResetOrientationAndPositionā in āThirdPersonCharacterā.
You have a broken re director somewhere failing that
Did you look at the player movement and camera, refresh every node that has anything to do with that
Failing all of that, trick it, make a function with the exact name and variables it expects, youāll likely get another error but if you donāt and it lets you name it as such
This isnāt immediately obvious typical redirector type stuff
Iāve run into this many timeās in different ways Here
Any time you delete stuff you practically never want to choose force delete, i suspect this is what has caused your problem and this is how you use the reference viewer to figure out what to delete/break its connection
Some kind of low poly grass is probably your A reference, referencing your B being the character
A->B
that or you have your player character in a very strange spot lol
failing all of literally everything people have said so far youāll have to re-create the player character
^ im not sure why the formatting goes away on that but itās alot easier to read the steps if you open it
Hopefully you didnāt force delete something thatās quite some trouble to fix, that i still havenāt learned, the engine has pointers that never got removed or updated properly meaning youāll have to understand c++ and callstack errors or copy paste everything youāve done into a new character bp that is not a child of ThirdPersonCharacter