im having a problem with packaging my project as every time that i try and package it it comes up with this error
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin no longer exists on node Reset Orientation and Position . Please refresh node or break links to remove pin. from Source: /Game/PN_LowpolyGras/UE4_ThirdPerson/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] Could not find a function named “ResetOrientationAndPosition” in ‘ThirdPersonCharacter’.
You have a broken re director somewhere failing that
Did you look at the player movement and camera, refresh every node that has anything to do with that
Failing all of that, trick it, make a function with the exact name and variables it expects, you’ll likely get another error but if you don’t and it lets you name it as such
This isn’t immediately obvious typical redirector type stuff
I’ve run into this many time’s in different ways Here
Any time you delete stuff you practically never want to choose force delete, i suspect this is what has caused your problem and this is how you use the reference viewer to figure out what to delete/break its connection
Some kind of low poly grass is probably your A reference, referencing your B being the character
A->B
that or you have your player character in a very strange spot lol
failing all of literally everything people have said so far you’ll have to re-create the player character
^ im not sure why the formatting goes away on that but it’s alot easier to read the steps if you open it
Hopefully you didn’t force delete something that’s quite some trouble to fix, that i still haven’t learned, the engine has pointers that never got removed or updated properly meaning you’ll have to understand c++ and callstack errors or copy paste everything you’ve done into a new character bp that is not a child of ThirdPersonCharacter